Discrete Events in Noisy Domains
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Oscilo



Extagram1


EXST, web based sound work


Extagram/Oscilo at Institute Jozef Stefan Gallery, Ljubljana, nov. 2007

EXST, web based sound work

Oscilo audio-video series
Oscilo-DOE507, DVD PAL, 6,15 min., production: Exstat, 2007 - excerpt

Oscilo-TH807, DVD PAL, 2,34 min., production: Exstat, 2007 - excerpt

Oscilo-TO1507, DVD PAL, 2,28 min., production: Exstat, 2007 - excerpt

Oscilo-TO2507, DVD PAL, 2,43 min., production: Exstat, 2007 - excerpt

Extagram audio-video series
Extagram-02, DVD PAL, 1,47 min., production: Exstat, 2007 - excerpt

Extagram-03, DVD PAL, 1,56 min., production: Exstat, 2007 - excerpt

Extagram-04, DVD PAL, 1,29 min., production: Exstat, 2007 - excerpt

Extagram-ST807, DVD PAL, 3,15 min., production: Exstat, 2007 - excerpt

Extagram-05, DVD PAL, 3,22 min., production: Exstat, 2007







































 

 

 

 

 

 

 

 

 

 

 




Exstat
Discrete Events in Noisy Domains
a site by Exstat

last updated: 14.07.2009
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Extagram 3 | Tanja Vujinovic

Extagram 3
Author: Tanja Vujinovic
Soft plush and clay objects, custom electronics, sound
Producer: Jan A. Kusej
Production: Exstat, 2007
This project is supported by: MOL Culture Department, Tosama d.d., and Conrad Electronic d.o.o. k.d.

Description:
Extagram3 provides insight into the textures and landscapes of toy micro-worlds by means of a micro camera that captures the surfaces of the soft sculptures. The second part is made of 16 corresponding clay objects that contain loudspeakers. Sound is generated from samples consisting of synthetic, play related, and childish sounds.

The toy-like, soft, and plush sculptures from Discrete Events in Noisy Domains consist of several non-linear sound and video systems. They recode events as a data stream of glitch sounds. They embody the main features of contemporary toys by means of close personal contact through touch, simplified cute shapes, and the construction of micro-worlds through modularity and mostly sound-based interactivity. Extagram/Oscilo sculptures are built through a bending of visual and sound data of generated and routed signals. This flux of data enables insight into the uncanny events of the digital signals. By touching and moving the soft toy-like objects, visitors create or affect the already existing sound or image. Objects are de-characterized by an absence of any facial features and by the uniformity of the black fleece texture they are made of. They are variable in terms of dimension, entirely hand-made, stuffed with sanitary cotton and contain various electronic components that generate sound and video output. The paradox of the interactivity of this series is explored by assigning almost indistinguishable sounds that become noise whenever there is an interaction with the sound sculptures.

 

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Extagram 3
Diskretni dogodki v hrupnih domenah, 2007
Avtorica: Tanja Vujinović
Mehki plišasti in glineni objekti, elektronske komponente, zvok
Producent: Jan A. Kusej
Produkcija: Exstat, 2007
www.exstat.org

 
Opis:
Extagram3 sestavljata dve med seboj povezani celoti. Prva podaja mikro vpogled v teksture krajin mikrosvetov, ki jih tvorijo objekti. Vpogled v same objekte omogoča mikro video kamera, ki zajema sliko s površine objektov. Drugi del tvori 16 objektov iz gline, v vsakega izmed njih je vgrajen zvočnik, ki reproducira zvok, generiran iz sintetičnih vzorcev.

Kot igrače oblikovani, mehki plišasti objekti iz omenjene serije so sestavljeni iz več različnih nelinearnih video- in zvočnih sistemov, ki rekodirajo dogodke v podatkovne tokove avdio-vizualnega hrupa. Objekti utelešajo funkcije in značilnosti sodobnih igrač z neposredno in osebno participacijo, taktilnostjo, preprostostjo ljubkih oblik in konstrukcijo modularnih mikrosvetov, ki temeljijo na omejeni, predvsem na zvoku in taktilnosti zasnovani interaktivnosti. Skulpture temeljijo na prenosu podatkov v domeni zvoka in vizualnega. Podatkovni tokovi omogočajo vpogled v nenavadno strukturo digitalnih signalov. S premikanjem in dotikanjem plišastih, igračam podobnih objektov lahko obiskovalci ustvarijo, ali pa vplivajo na že obstoječi zvok v prostoru. Objekti so razosebljeni zaradi odsotnosti obraznih karakteristik in uniformirani s teksturo črnega flisa, ki definira površino in formo objektov. Med seboj so si različni, ročno izdelani in polnjeni z bombažno sanitetno vato ter različnimi elektronskimi komponentami, ki generirajo avdio-vizualne izhodne signale. Dolžina in jakost taktilnega kontakta z objekti vpliva na izhodni zvočni signal, paradoks interaktivnosti v tej seriji objektov pa je v tem, da zvočni objekti proizvajajo med seboj težko ločljive zvoke.

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