Discrete events in noisy domains

 
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ontact
Tanja Vujinovic
EXSTAT
M +386 40 375 100
skype: exstat
tanja@exstat.org

 

 

 

 

 

 

 


a site by Tanja Vujinovic
last updated: 10.11.2007

contact webmaster

 

 

 

Extagram/Oscilo
exhibition sound excerpts and video documentation

Supermono - sound excerpt

Lalala-xyz - sound excerpt


Extagram1, video documentation excerpt 1

Extagram1, video documentation excerpt 2

Extagram2, video documentation excerpt 1

Extagram2, video documentation excerpt 2

Extagram3, video documentation excerpt 1

Extagram3, video documentation excerpt 2

Oscilo, video documentation excerpt

 


 

 

 

 

 

 

 

 





 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EXST, web based sound work

OsciloX, web based sound work , 2008

 





EXTAGRAM/OSCILO, 2007


































 

 



contact
Tanja Vujinovic
EXSTAT
M +386 40 375 100
skype: exstat
tanja@exstat.org

 

 

 

Extagram/Oscilo
Discrete events in noisy domains
Author: Tanja Vujinovic

Soft plush objects, custom electronics (micro-loudspeakers, video camera, contact microphones, computer, and audio and video mixer)

Production: Exstat, 2007
www.exstat.org
Location: Institute Jozef Stefan Gallery, Ljubljana
Date: 14 th November - 22 nd   November 2007
Opening:   Institute Jozef Stefan Gallery , Ljubljana, 14th November at 15:00
This project is supported by: MOL Culture Department, Tosama d.d., and Conrad Electronic d.o.o. k.d.
Producer: Jan Kusej
English language editing: Dean J. DeVos

Description:
Extagram/Oscilo consists of a multitude of soft, plush, toy-like objects incorporating custom electronics. The objects are of various dimensions, entirely hand-made and hand-sewn, and stuffed with sanitary cotton and electronic and analog devices. By touching and moving the stuffed toy-like objects, visitors create or affect already existing sound in a site-specific space .

The toy-like, soft, and plush sculptures from these cycles consist of several non-linear sound and video systems. They recode events as a broken data stream of glitch sounds. They embody the main features of contemporary toys by means of close personal contact through touch, simplified cute shapes, and the construction of micro-worlds through modularity and limited, mostly sound-based interactivity. Extagram/Oscilo sculptures are built through a bending of visual and sound data via generated and routed signals. This flux of data is sometimes paused in order to enable insight into the uncanny events of the digital and analog signals, and into the aesthetic of the corrupted data. By touching and moving the soft toy-like objects, visitors create or affect the already existing sound. Objects are de-characterized by an absence of any facial features and by the uniformity of the black fleece texture they are made of. They are variable in terms of dimension, entirely hand-made, stuffed with sanitary cotton and contain various electronic components that generate sound and video output. The paradox of the interactivity of this series is explored by assigning almost indistinguishable sounds that become noise whenever there is an interaction with the sound sculptures.

In Extagram1 , close contact with the user is monitored by means of a real time video system that routes the contact through one of the toys containing a video camera. The toy-sculpture captures the signal from the space and sends it to a computer, where it is processed and transmitted to the screen of another toy-object. Extagram2 is a soft plush sculpture containing a video monitor that recycles audiovisual fragments. Extagram3 provides insight into the textures and landscapes of toy micro-worlds by means of a micro camera that captures the surfaces of the soft sculptures. The second part of the sculpture is made of 16 corresponding clay objects that contain loudspeakers. Sound is generated from samples consisting of synthetic, play related, and childish sounds. Oscilo consists of objects which each provide a different kind of sound by means of touching or moving objects that contain pick-up microphones, miniature sound producing devices, or loudspeakers. The length and intensity of the tactile contact affect the audio signals produced.

------------------------------------------------------------------------------

Extagram/Oscilo, 2007
Diskretni dogodki v hrupnih domenah
Avtor: Tanja Vujinovič

Mehki plišasti objekti, elektronika (zvočniki, video kamera, kontaktni mikrofoni, računalnik, avdio mikseta)


Produkcija: Exstat, 2007
www.exstat.org
Lokacija: Galerija Instituta "Jožef Stefan", Ljubljana
Datum: 14. november - 22. november 2007  
Otvoritev: Galerija Instituta "Jožef Stefan", Ljubljana , 14. November ob 15.00
Projekt so podprli: MOL oddelek za kulturo, Tosama d.d. in Conrad Electronic d.o.o. k.d.
Producent: Jan A. Kušej


Opis:
Extagram/Oscilo sestavlja multituda objektov, v katere so vgrajene elektronske komponente. Objekti so različnih velikosti, ročno šivani in polnjeni s sanitetno bombažno vato ter elektronskimi komponentami. S premikanjem in dotikanjem plišastih objektov lahko obiskovalci ustvarijo, ali pa vplivajo na že obstoječi zvok v prostoru.

Kot igrače oblikovani, mehki plišasti objekti iz serije Extagram/Oscilo so sestavljeni iz več različnih nelinearnih video in zvočnih sistemov, ki zaznavajo in rekodirajo dogodke v prostoru v podatkovne tokove zvočno-vizualnega hrupa. Objekti utelešajo lastnosti in funkcije sodobnih igrač skozi tesen in oseben stik z uporabniki, skozi njihove poenostavljene in ljubke forme ter možnosti modularnega oblikovanja mikrosvetov, ki temeljijo na omejeni, največkrat na zvoku zasnovani interaktivnosti. Objekti iz serije Extagram/Oscilo so zasnovani na prenosu, generiranju in usmerjanju zvočnih in vizualnih podatkovnih tokov in signalov, ki se občasno prekinjajo, da bi bil tako omogočen vpogled v nenavadno strukturo digitalnih tokov. S premikanjem in dotikanjem plišastih, igračam podobnih objektov lahko obiskovalci ustvarijo, ali pa vplivajo na že obstoječi zvok v prostoru. Objekti so razosebljeni skozi odsotnost obraznih karakteristik, ob enem pa so tudi uniformirani s teksturo črnega flisa, ki definira površino in formo objektov. Med seboj so si različni, v celoti ročno izdelani in polnjeni z bombažno sanitetno vato ter različnimi elektronskimi komponentami , ki generirajo avdio-vizualne izhodne signale. Paradoks interaktivnosti v tej seriji objektov pa je v tem, da zvočni objekti proizvajajo med seboj težko ločljive zvoke.

V seriji Extagram1 je kontakt uporabnika z objektom, v katerega je vgrajena video kamera, monitoriran s pomočjo video sistema, ki deluje v realnem času. V objekt vgrajena video kamera zajema signal iz prostora in ga pošilja v računalnik, ki signal procesira in ga prenaša nazaj na zaslon drugega objekta . Extagram2 je mehak plišasti objekt, v katerega je vgrajen monitor, ki reciklira zvočno-vizualne fragmente. Extagram3 sestavljata dve med seboj povezani celoti. Prva podaja mikro vpogled v teksture krajin mikrosvetov, ki jih tvorijo objekti. Vpogled v same objekte omogoča mikro video kamera, uporabljena za zajemanje slike s površine objektov. Drugi del tvori 16 objektov iz gline, v vsakega izmed njih je vgrajen zvočnik, ki reproducira zvok, generiran iz   sintetičnih vzorcev. Oscilo sestavlja več manjših objektov. Vsak vsebuje kontaktni mikrofon, ali miniaturno napravo za proizvajanje zvoka, ki glede na dolžino in jakost taktilnega kontakta z objektom, ali premikanju objekta proizvaja drugačen zvok.