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Extagram/Oscilo|
Tanja
Vujinovic
Extagram/Oscilo
Discreet events in noisy domains, 2007
Soft plush objects, custom electronics, sound, video, contact microphones
Author: Tanja Vujinovic
Producer: Jan A. Kusej
Production: Ultramono, 2007
www.Ultramono.org
Institute Jožef Štefan Gallery, Ljubljana, 14th November – 22nd
November 2007
This project is supported by: MOL Culture Department, Tosama d.d.,
and Conrad Electronic d.o.o. k.d.
Description:
Extagram/Oscilo consists of a multitude of soft, plush, toy-like
objects incorporating custom electronics. The objects are of various
dimensions, entirely hand-made, and stuffed with sanitary cotton
and electronic devices. By touching and moving the soft toy-like
objects, visitors create or affect already existing sound in a site-specific
space.
The toy-like, soft, and plush sculptures from these cycles consist
of several non-linear sound and video systems. They recode events
as a data stream of glitch sounds. They embody the main features
of contemporary toys by means of close personal contact through
touch, simplified cute shapes, and the construction of micro-worlds
through modularity and limited, mostly sound-based interactivity.
Extagram/Oscilo sculptures are built through a bending of visual
and sound data via generated and routed signals. This flux of data
enable insight into the uncanny digital signals. By touching and
moving the soft toy-like objects, visitors create or affect the
already existing sound. Objects are de-characterized by an absence
of any facial features and by the uniformity of the black fleece
texture they are made of. They are variable in terms of dimension,
entirely hand-made, stuffed with sanitary cotton and contain various
electronic components that generate sound and video output. The
paradox of the interactivity of this series is explored by assigning
almost indistinguishable sounds that become noise whenever there
is an interaction with the sound sculptures.
In Extagram1, close contact with the user is monitored by means
of a real time video system that routes the contact through one
of the toys containing a video camera. The toy-sculpture captures
the signal from the space and sends it to a computer, where it is
processed and transmitted to the screen of another toy-object. Extagram2
is a soft plush sculpture containing a video monitor that recycles
audiovisual fragments. Extagram3 provides insight into the textures
and landscapes of toy micro-worlds by means of a micro camera that
captures the surfaces of the stuffed sculptures. The second part
of the sculpture is made of 16 corresponding clay objects that contain
loudspeakers. Sound is generated from samples consisting of synthetic,
play related, and childish sounds. Oscilo consists of objects which
each provide a different kind of sound by means of touching or moving
objects that contain pick-up microphones, miniature sound producing
devices, or loudspeakers. The length and intensity of the tactile
contact affect the audio signals produced. Supermono is a multi-piece
sculpture based on mono audio signals in which three embedded microphones
pickup signals which are then processed and re-routed to other objects.
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Extagram/Oscilo
Diskretni dogodki v hrupnih domenah, 2007
Mehki plišasti objekti, prilagojena elektronika, zvok, video, kontaktni
mikrofoni
Avtorica: Tanja Vujinović
Producent: Jan A. Kusej
Produkcija: Ultramono, 2007
www.Ultramono.org
Galerija Instituta “Jožef Stefan”, Ljubljana, 14. november – 22.
november 2007
Projekt so podprli: MOL oddelek za kulturo, Tosama d.d. in Conrad
Electronic d.o.o. k.d.
Opis projekta:
Extagram/Oscilo sestavlja multituda objektov, v katere so vgrajene
elektronske komponente. Objekti so različnih velikosti, ročno šivani
in polnjeni s sanitetno bombažno vato ter elektronskimi komponentami.
S premikanjem in dotikanjem plišastih objektov lahko obiskovalci
ustvarijo, ali pa vplivajo na že obstoječi zvok v prostoru.
Kot igrače oblikovani, mehki plišasti objekti iz serije Extagram/Oscilo
so sestavljeni iz več različnih nelinearnih video in zvočnih sistemov,
ki rekodirajo dogodke v prostoru v podatkovne tokove zvočno-vizualnega
hrupa. Objekti utelešajo lastnosti in funkcije sodobnih igrač skozi
tesen in oseben stik z uporabniki, skozi njihove poenostavljene
in ljubke forme ter možnosti modularnega oblikovanja mikrosvetov,
ki temeljijo na omejeni, največkrat na zvoku zasnovani interaktivnosti.
Objekti iz serije Extagram/Oscilo so zasnovani na prenosu, generiranju
in usmerjanju zvočnih in vizualnih podatkovnih tokov in signalov,
ki se občasno prekinjajo, da bi bil tako omogočen vpogled v nenavadno
strukturo digitalnih tokov. S premikanjem in dotikanjem plišastih,
igračam podobnih objektov lahko obiskovalci ustvarijo, ali pa vplivajo
na že obstoječi zvok v prostoru. Objekti so razosebljeni skozi odsotnost
obraznih karakteristik, ob enem pa so tudi uniformirani s teksturo
črnega flisa, ki definira površino in formo objektov. Med seboj
so si različni, v celoti ročno izdelani in polnjeni z bombažno sanitetno
vato ter različnimi elektronskimi komponentami, ki generirajo avdio-vizualne
izhodne signale. Paradoks interaktivnosti v tej seriji objektov
pa je v tem, da zvočni objekti proizvajajo med seboj težko ločljive
zvoke.
V seriji Extagram1 je kontakt uporabnika z objektom, v katerega
je vgrajena video kamera, monitoriran s pomočjo video sistema, ki
deluje v realnem času. V objekt vgrajena video kamera zajema signal
iz prostora in ga pošilja v računalnik, ki signal procesira in ga
prenaša nazaj na zaslon drugega objekta. Extagram2 je mehak plišasti
objekt, v katerega je vgrajen monitor, ki reciklira zvočno-vizualne
fragmente. Extagram3 sestavljata dve med seboj povezani celoti.
Prva podaja mikro vpogled v teksture krajin mikrosvetov, ki jih
tvorijo objekti. Vpogled v same objekte omogoča mikro video kamera,
uporabljena za zajemanje slike s površine objektov. Drugi del tvori
16 objektov iz gline, v vsakega izmed njih je vgrajen zvočnik, ki
reproducira zvok, generiran iz sintetičnih vzorcev. Oscilo sestavlja
več manjših objektov. Vsak vsebuje kontaktni mikrofon, ali miniaturno
napravo za proizvajanje zvoka, ki glede na dolžino in jakost taktilnega
kontakta z objektom, ali premikanju objekta proizvaja drugačen zvok.
Supermono je zasnovan na mono avdio signalu kjer v objekte vgrajeni
mikrofoni zbirajo signale ki so po procesiranju usmerjani v druge
objekte.
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