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OsciloX
Discreet events in noisy domains, 2008
(Flash-based work)
Author: Tanja Vujinovic
Production: Jan Kusej, Ultramono, 2007
www.Ultramono.org
(On-line version can be accessed
here: OsciloX,
loading time is approximately 6 seconds with broadband connection)
OsciloX is a sound artwork from the series Discreet
Events in Noisy Domains.
Discreet Events in Noisy Domains are tactile-sonic objects or ambients
based on multiple nonlinear video and sound systems that recode
events into data streams of audio-visual noise. The Discreet Events
in Noisy Domains cycle is focused on the soft pulsing and reverberation
of discrete units. It consists of multimedia toys that create interval
spaces through a stretched and granulated flux of signals and interactions.
OsciloX is a non-linear amalgam of a continuously
shifting, multi-layered sound structure that mostly depends on user
input. This flash based interactive work consists of more than 160
small fields resembling grain fields that each have assigned sounds
of various length, from several seconds to several minutes. Smaller
particles produce sound whenever clicked, while bigger ones, in
addition to clicking, also trigger sounds if a user's mouse (or
finger, in case a touch screen is used) is hovering above one. During
the length of each circle (the passing of toys through the interface
window), the assigned sounds switch the fields they are assigned
to, making the resulting sound even richer and more complex. A version
of this work is available on the Internet with an output consisting
of a multitude of streaming mono signals, while the gallery sound
installation version transmits a multitude of stereo sounds at 44
kHz. Depending on the users' input, the resulting sound can be both
soothing and can resemble a lullaby if the input action is slow,
while vigorously clicking and moving a mouse (or a hand) can produce
incredible glitches and intense noise.
The initial sounds
used for "OsciloX" were made through the computer processing and
shaping of sounds from both synthetic and acoustic sources. These
sound samples were made either for or through interaction with the
objects-toys from the "Discreet Events in Noisy Domains" series.
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