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Ultramono
Discreet Events in Noisy Domains
©2010
Ultramono / Exstat - www.ultramono.org
last updated: 13.6.2010
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Tanja Vujinovic - Osciloo - interactive sound work - app. 6s to load with broadband connection - please be patient
OsciloX
Discreet events in noisy domains, 2008
(Flash-based work)
Author: Tanja Vujinovic
Production: Jan Kusej, Ultramono, 2007
www.Ultramono.org

(On-line version can be accessed here: OsciloX, loading time is approximately 6 seconds with broadband connection)

OsciloX is a sound artwork from the series Discreet Events in Noisy Domains.

Discreet Events in Noisy Domains are tactile-sonic objects or ambients based on multiple nonlinear video and sound systems that recode events into data streams of audio-visual noise. The Discreet Events in Noisy Domains cycle is focused on the soft pulsing and reverberation of discrete units. It consists of multimedia toys that create interval spaces through a stretched and granulated flux of signals and interactions.

OsciloX is a non-linear amalgam of a continuously shifting, multi-layered sound structure that mostly depends on user input. This flash based interactive work consists of more than 160 small fields resembling grain fields that each have assigned sounds of various length, from several seconds to several minutes. Smaller particles produce sound whenever clicked, while bigger ones, in addition to clicking, also trigger sounds if a user's mouse (or finger, in case a touch screen is used) is hovering above one. During the length of each circle (the passing of toys through the interface window), the assigned sounds switch the fields they are assigned to, making the resulting sound even richer and more complex. A version of this work is available on the Internet with an output consisting of a multitude of streaming mono signals, while the gallery sound installation version transmits a multitude of stereo sounds at 44 kHz. Depending on the users' input, the resulting sound can be both soothing and can resemble a lullaby if the input action is slow, while vigorously clicking and moving a mouse (or a hand) can produce incredible glitches and intense noise.

The initial sounds used for "OsciloX" were made through the computer processing and shaping of sounds from both synthetic and acoustic sources. These sound samples were made either for or through interaction with the objects-toys from the "Discreet Events in Noisy Domains" series.

 


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